Follow this video tutorial to fix your GMOD Texture Errors. If you prefer to read, you can follow the steps below. Go to FragBoss.com. Go the the GMOD Textures Page. Download the CSS Textures. Download the CSS Maps (optional). Extract the folder contained within the Zip File.
Go to Steam. Right Click Garry's Mod, click PropertiesLocal FilesBrowse Local Files.
Open the 'garrysmod' Folder, then open the 'addons' folder. Drag and drop the CSS Game Content folder In the Addons folderThe process for the maps Is the same. You simply open the extracted CSS Maps folder, select everything, and drag It Into the maps folder In the Garry's Mod Folder.It's really that easy! Your GMOD Textures should be fixed now.
Say goodbye to those pink/black textures and Error Signs!
This is a simple walkthough, on how to put import images to use as sprays in the game.1. Go on Google, and find a image, although, make sure it's not too big or too small, avarage sprays should work.2.
Put the image in your /computer/C:/program files x86/steam/steamapps/garrysmod/garrysmod. (Please note, this doesn't necessary matter, just make sure you know where the image is stored.)3. Launch Gmod.4. Go to the options then click multiplayer.5. Click on import spray. (Bottom left hand corner of the options menu.)6. Go and find your picture: /computer/C:/program files x86/steam/steamapps/garrysmod/garrysmod (If you put the image somewhere else, go look where you think you have stored it)7.
Open it or double click it.8. Go to any multiplayer server and find a wall, press 'Whatever you binded to spray, just look at the control menu, if you're unaware' and your spray will come up for everyone to have a look at it. It really doesn't matter where you put the image just make sure it's somewhere you can find it.Any sprays which are not acceptable (Porn, Brutal images, etc.) will probably get you banned by the server admin, do not blame me if this occurs.A lot of people are saying that they are not able to put a spray in the game after by doing what you suppose to do above. This is due to the server variables not allowing sprays to be imported by users. You may need to go on another server that does allow sprays.'
G' is the default key to spray,If you have any problems during this, make sure you'll leave a comment and check outfor more tips, tricks and gaming content!
Before we get started you are going to need a few tools so you can follow along with the guide.You will need some form of image editor. In the guide I will be using Adobe Photoshop CS5 but other revisions of the program should work just fine. You can use GIMP or as a free alternative to Photoshop as well.Additionally you will need VTFEdit (Valve Texture File Editor) which is a tool used to convert your image in to the game world. I have provided links to all of the required software below. www.adobe.com or. www.gimp.org or. nemesis.thewavelength.net.
Before we start you will need to find something you want to turn in to your spray. I'm a big fan of Adventure Time, so I found this GIF of Gunter which I will be using for this guide.The next few steps in this guide will show you how to break an existing GIF down so you can fit it within the size limits that the game has. If you have your own design, you can step ahead.If you are feeling adventurous you can add transparency to your animated spray. Combine the techniques in this guide with my transparent spray guide to see what you can come up with. In order to make your spray animate it has to fit within the size restrictions. The full GIF cannot exceed 512 KB so this means a GIF such as the one we are using will be far too large.
It also has to be either:. 512 by 512 pixels (This size is not recommended for animated sprays). 256 by 256 pixels. 128 by 128 pixelsBecause we want to make it as small as possible we are going to be using 128 by 128 pixels.Open up Photoshop and navigate to File Open and select your GIF. You will notice that when Photoshop opens the file it will pull up each frame of the GIF on its own separate layer, which is really handy for editing it down.The resolution of the GIF right now is 499 by 281 pixels. In order for it to work in TF2 we will need to change that to one of the sizes listed above.
Seeing as all of the interest in the image is on the penguin I am going to create a new canvas by going to File New and setting the height and width to 128 by 128 pixels.Open up the original image and the new smaller canvas side by side. Select every layer on the original image so they are all highlighted in blue, and then drag and drop the layers on to the smaller canvas.With every layer selected on our new 128 by 128 pixel image, select the Move tool and make sure you have Show Transform Controls turned on located on the top bar.Grab one of the corners and hold down Shift on your keyboard. This will keep the image constrained perfectly so it's impossible to make it look squished or deformed.This is what mine looks like at this point.We now have a 128 by 128 pixel image loaded in Photoshop with every frame we need to create a loop. In order for it to fit the size requirements we will need to shorten the loop, which is what we will be doing in the next section.
As it stands our image currently has 18 frames, within those 18 frames the bottles clank together three times, while the mouth and the eyes open once. This means we have some room when it comes to deleting frames to make the loop shorter.You can play around with the frames by showing and hiding them using the eye button located on the left hand side of the layer. I've highlighted this in the image below.In my example I deleted everything but four layers. This creates a loop with only four frames which means the size will end up being rather small. The loop won't be perfect, but that's the nature of the beast.You will now need to save each frame individuality.
Hide every layer but the first frame and do File Save As. And choose Targa (.TGA) as the image type. Name the image 'frame1'. Repeat this process until you have saved every frame in order in to its own TGA file.You should now have four separate TGA files, all of which are a different frame in your animation. We're getting closer and all that is left to do now is convert the TGA images in VTFEdit to a single VTF. If you don't have VTFEdit yet, nemesis.thewavelength.net For those wondering, VTF stands for Valve Texture File.Choose File Import and Shift click every TGA file you just created. The screen should look similar to this right before you click Open.After you open your TGA files you will be greeted with a VTF Options menu.
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Below are the settings which I used, I changed my clamp to 128 by 128 as that is the size of the images, but everything else is set to the defaults. I've attached a screenshot of what I used below.Your animation is now loaded in VTFEdit. If you would like to preview it you can do so by clicking on the Play Button located on the left hand side.The last thing we need to do in VTFEdit is check two options under Flags on the left. Make sure No Mipmap and No Level Of Detail are checked, this will ensure the spray appears high quality in the game no matter who is viewing it.
I've highlighted these settings below.All you need to do now is File Save As.You will also want to do Tools Create VMT. Simply choose the defaults when you get the options window for this, and select Create. VMT stands for Valve Material File. You have now finished creating your spray, and the only thing left to do is try it out.
All you need to do is paste your VTF and VMT file in to your TF2 directory. For most people this is located here:VTF: C:/Program Files/Steam/steamapps/common/team fortress 2/tf/materials/VGUI/logosVMT: C:/Program Files/Steam/steamapps/common/team fortress 2/tf/materials/VGUI/logos/UIIf you are missing any of those folders, simply create them.Once you have everything in the correct directory, load up TF2 and go to Options Multiplayer. Underneath the Spraypaint Image tab you should now see your brand new spray.If it's not on the drop down menu you will need to choose Import Spray and navigate to it within the Steam directory. If the preview of the spray appears to be either flashing, or black, that doesn't exactly mean it's not working, you'll need to try it in game to find out.Apply your changes and join a server, if everything was done correctly you should now be finished! Keep in mind that some servers disable sprays as part of their config.I created a short YouTube video showcasing how my spray turned out.
The speed of it is a restriction of the Source engine, unfortunately there is no way around that at this time.
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After creating your own GMod spray, you will be able to place a picture on the walls of the Garry's Mod, or GMod, map you are currently playing on. Every game that uses the Source engine from Valve Corporation, such as Half-Life, Team Fortress 2 or GMod, allows players to import custom spray pictures. Players can then spray those pictures while in-game to, for example, share a funny picture with their friends. You can create your own GMod spray by using Paint, a graphics editor you can find in your Windows installation.
Customize your spray by using Paint's editing tools. In the 'Home' tab, you can find many tools that allow you to personalize your picture.
You can use the 'Text' tool to insert text into the image, the 'Shapes' tool to create various shapes and the 'Paint Bucket' tool to fill those shapes with color.Save your spray by pressing the 'Ctrl' and 'S' keys simultaneously on your keyboard. Give a name to your spray and select '.bmp' in the file format drop-down menu. Finally, click on 'Save' to save the spray on your hard drive.Importing Your Spray into GModClick on your Windows Start button. Then select the 'Steam' shortcut in the 'Steam' folder. Log in to the program if needed.
How To Put Images In Gmod
Steam is the program that allows you to launch GMod.Click on the 'Library' button and select 'Garry's Mod' in the left-hand pane. Click on the 'Play' button to launch the game.Click on 'Options' in the main menu and then select the 'Multiplayer' tab.Click on the 'Import Spray' button. Then use the file browser to locate the file you created earlier with Paint. Click on 'OK' to finish importing your spray into GMod.
You can now use that spray in all multiplayer GMod games by pressing the 'T' key on your keyboard.
Gmod Spray Not Working In Single Player
How to install sprays in TF2Ok, for those of you who have tried to use a spray in TF2 and realised it doesn't work, here is a simple method which I'm using to import my own sprays:. Find your image, the sizes must be power of 2 and the final file size must not exceed 512kb.
Download. With VTFedit, Import your own.JPG.BMP, etc. And convert it to a.VTF file (Valve Texture File).
Now place the.VTF file in: (your dir)Steamsteamappscommonteam fortress 2tfmaterialsVGUIlogos. To fix the quick view appearing blank copy the same.VTF also in:(your dir)Steamsteamappscommonteam fortress 2tfmaterialsVGUIlogosUI. In game, go to the options and click import the spray and browse for it in the logos folder (not the UI folder!) and validate. (this will create a VMT file near your VTF)In summary; your.VTF must reside in the last logos and also UI folder where you copied it manually, then don't forget to do the step 5, the spray now appear correctly in the list, I have tested to spray it in game and it works fine.If you have any problems please let me know in.
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